Cloud Gaming Market Trends, Impact of Covid-19 and Forecasts 2022 – 2027
Cloud Gaming Market |
Smartphone use is accelerating
globally at an incredible rate in today's technology-driven world. As a result,
technology is altering how people socialize and communicate as a whole.
Smartphone users get access to a wide range of online services and content
through a number of apps. The popularity of video games has been rising over
time. And the trend has only gotten stronger as individuals look for new ways
to socialise and pass the time during the pandemic.
The industry of gaming has expanded
to surpass that of movies and sports put together. Cloud gaming is a new style
of online gaming in which game data is rendered on the cloud side rather than
the system of the end user and transmitted via a high-speed network. One of the
industries in the multimedia entertainment sector with the quickest growth is
video gaming. The widespread use of smart mobile devices and mobile gaming is
driving the Cloud Gaming Market demand. For instance, the American technology
company Blue Stacks developed Blue Stacks X in September 2021. This is a free
cloud-based gaming streaming service for mobile games. The industry for in-game
advertising is being driven by the rising popularity of mobile gaming.
The global Cloud
Gaming Market was valued at US$ 178.2 Mn in 2020 and is expected to reach
US$ 2,996.0 Mn by 2028 at a CAGR of 42.3% between 2021 and 2028.
The major benefit of cloud gaming
is the elimination of the hardware restriction on game access. The most
noticeable impact will be on AAA games because, on prior generation PCs or
consoles, they frequently either couldn't run at all or could only offer a
basic, scaled-down gaming experience. By overcoming this obstacle, it may be
possible to get into a previously underserved Cloud Gaming Market where
consumers were eager to pay for a particular title but hesitant to invest so
much money up front on the necessary hardware setup. Even additional
connections exist between cloud gaming and popular games. Such expansive games
require significant marketing efforts, which are often led by the game
publisher.
Nearly of the global revenue was generated in the Asia Pacific region in 2021, and it is expected to continue growing during the projected period. The demographics and the vast number of gamers in the area taken together are the key drivers of market expansion. The two nations with the highest populations are China and India. The number of cloud gaming services has increased in Japan as well.
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